Priyanshu Dash

Game Developer & Product Manager at Elisium Space

I'm a Game Developer and Product Manager who operates at the intersection of technical depth and product thinking. I've spent years building real-time multiplayer systems, designing game mechanics, and shipping products that users actually love.

My technical home is Node.js and Socket.IO for backend multiplayer systems, and Unity (C#) for client-side game development. I'm comfortable taking a game from concept to deployed product — architecture, code, and the product decisions in between.

As a Product Manager, I've led end-to-end development cycles: writing PRDs, running user research, managing sprints, and measuring success with analytics. I understand the engineering tradeoffs behind product decisions because I make them myself.

India · Open to Remote
gamedev@priyanshudash.in
Priyanshu Dash

Working Principles

01

Systems Thinking

I approach every problem by understanding the full system — inputs, outputs, feedback loops, and failure modes — before writing a line of code.

02

Depth Over Breadth

I'd rather understand one domain deeply than skim many. Real-time multiplayer and game state machines are areas I've invested serious time into.

03

Ship to Learn

The fastest path to insight is a deployed product with real users. Iteration speed is a competitive moat.

04

Clean Abstractions

Code that's easy to reason about, delete, and extend is a long-term advantage. I write for the next engineer, not just the next sprint.

What I Work With

Node.jsSocket.IOTypeScriptPostgreSQLRedisWebSocket APIsUnity (C#)Multiplayer ArchitectureGame State MachinesProcedural GenerationPhysics SystemsMobile OptimizationProduct StrategyUser ResearchPRD WritingRoadmappingAnalyticsAgile / Scrum